Ghost Hunter
Different values: 6
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object {Ghost Hunter}
    _id : string {Ghost Hunter._id} (all different values)
    folder : string {Ghost Hunter.folder} (same value: 5ldlqm0WguAlq9xe)
    img : string {Ghost Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Ghost Hunter.name} (all different values)
    system : object {Ghost Hunter.system}
        actionType : object {Ghost Hunter.system.actionType}
            value : string {Ghost Hunter.system.actionType.value} (2 different values)
                passive (x5)
                action (x1)
        actions : object {Ghost Hunter.system.actions}
            [value] : integer {Ghost Hunter.system.actions.value} (same value: 2)
        category : string {Ghost Hunter.system.category} (same value: class)
        description : object {Ghost Hunter.system.description}
            value : string {Ghost Hunter.system.description.value} (all different values)
        level : object {Ghost Hunter.system.level}
            value : integer {Ghost Hunter.system.level.value} (4 different values)
                2 (x1)
                6 (x1)
                4 (x3)
                8 (x1)
        prerequisites : object {Ghost Hunter.system.prerequisites}
            value : array<object> {Ghost Hunter.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Ghost Hunter.system.prerequisites.value.[]}
                    value : string {Ghost Hunter.system.prerequisites.value.[].value} (2 different values)
                        Trained in Occultism or Religion (x1)
                        Ghost Hunter Dedication (x5)
        publication : object {Ghost Hunter.system.publication}
            license : string {Ghost Hunter.system.publication.license} (same value: OGL)
            remaster : boolean {Ghost Hunter.system.publication.remaster} (same value: False)
            title : string {Ghost Hunter.system.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight)
        rules : ###FoundryRulesObject###
        [subfeatures] : object {Ghost Hunter.system.subfeatures}
            proficiencies : object {Ghost Hunter.system.subfeatures.proficiencies}
                spellcasting : object {Ghost Hunter.system.subfeatures.proficiencies.spellcasting}
                    rank : integer {Ghost Hunter.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
        traits : object {Ghost Hunter.system.traits}
            rarity : string {Ghost Hunter.system.traits.rarity} (2 different values)
                uncommon (x1)
                common (x5)
            value : array<string> {Ghost Hunter.system.traits.value}
                Length: min=1 max=2
                Value type: string {Ghost Hunter.system.traits.value.[]} (2 different values)
                    archetype (x6)
                    dedication (x1)
        [selfEffect] : object {Ghost Hunter.system.selfEffect}
            name : string {Ghost Hunter.system.selfEffect.name} (same value: Effect: Ghost Strike)
            uuid : string {Ghost Hunter.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ghost Strike)
    type : string {Ghost Hunter.type} (same value: feat)